Jan 22, 2008, 11:04 PM // 23:04
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#1
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Lion's Arch Merchant
Join Date: Oct 2006
Location: England
Guild: STOP VIRGIN MEDIA!
Profession: Mo/E
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Inscriptions Trader NPC
I think it would be great to introduce an inscription trader. It would standardize the pricing of the inscriptions which can be pretty irratic but more importantly it would save people having to sit in kamadan for an hour when they are after one of the more obscure inscriptions that people tend never to keep hold of. Love to hear you thoughts on this one and sign if you would be in support of this.
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Jan 22, 2008, 11:14 PM // 23:14
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#2
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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I think it would ruin the inscription market altogether, personally. Inscriptions are only found as drops from Gold/Purple/Sometimes Blue weapons. If an inscription trader appeared, there'd be no reason to try to buy inscriptions from real people who spent time killing things and getting them. They'd be so accessible, and the trader would make the supply go so far up, and the demand would decrease until an Energy +5 inscription would be worth as much as a Superior Spawning Power rune.
/notsigned
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Jan 22, 2008, 11:57 PM // 23:57
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#3
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Wilds Pathfinder
Join Date: Oct 2007
Guild: [BAAA] guest me NOW
Profession: Mo/
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@Kanyatta Ever heard of supply and demand???
its already hard enough to find a forget me not inscription and i aint paying 100k for it, cos i really dont believe thats the acctual value of it. -_-
/signed
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Jan 22, 2008, 11:59 PM // 23:59
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#4
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Krytan Explorer
Join Date: Oct 2006
Location: hiding in ur basement =o
Profession: W/Rt
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inscriptions will be basically worthless if implemented
/not signed
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Jan 23, 2008, 12:01 AM // 00:01
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#5
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Forge Runner
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
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oooh, definitely /signed.
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Jan 23, 2008, 12:12 AM // 00:12
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#6
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Furnace Stoker
Join Date: Oct 2006
Location: Jawsome!!!!!!!!!!!
Guild: looking for one :p
Profession: A/D
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/signed, inscriptions already are worthless, except for the ones you can get 1-2K for, you still would with this.
If anything its an easy way to pick up those ones everyone else bins.
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Jan 23, 2008, 12:31 AM // 00:31
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#7
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Forge Runner
Join Date: Jan 2008
Location: Rubbing Potassium on water fountains.
Guild: LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)
Profession: N/A
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Quote:
Originally Posted by I D E L E T E D I
@Kanyatta Ever heard of supply and demand???
its already hard enough to find a forget me not inscription and i aint paying 100k for it, cos i really dont believe thats the acctual value of it. -_-
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Ok so the supply skyrocket while the demand stays the same...so basically the people that go out and get those inscription make nothing while you can get your forget me notInsc for 10 g. To me that dosent seem fair at all.
/notsigned
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Jan 23, 2008, 12:32 AM // 00:32
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#8
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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Unsure of the use of this, but it could be a good way for me to get rid of all those inscriptions I have but don't want to be arsed to sell to other people.
Quote:
Originally Posted by I D E L E T E D I
@Kanyatta Ever heard of supply and demand???
its already hard enough to find a forget me not inscription and i aint paying 100k for it, cos i really dont believe thats the acctual value of it. -_-
/signed
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You've obviously never seen one of its threads before. (it is the gender neutral personal pronoun, not they)
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Jan 23, 2008, 12:51 AM // 00:51
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#9
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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Quote:
Originally Posted by mmmkay i am bad
inscriptions will be basically worthless if implemented
/not signed
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wut?
inscriptions will be basically worthless if implemented
/signed
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Jan 23, 2008, 12:59 AM // 00:59
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#10
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Academy Page
Join Date: Jun 2007
Location: Montana
Guild: Insanity is Sanity [SS]
Profession: D/
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I think this would be a great idea, currently the market for these is messed up to begin with.
I have 4 +5 Energy, 3 %20 Spell, and a ton of wrappings and martial inscriptions from farming in hard-mode. I wanted a simple %20 Enchant sword handle, but I don't have time to sit around spamming for people to buy them.
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Jan 23, 2008, 01:00 AM // 01:00
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#11
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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There are two problem when it comes to inscriptions and other weapon and offhand upgrades.
1. The 'most used' can be easily found by trading, but the less used are almost impossible to find unless they drop for you.
No one keeps them for later selling.
Have you ever seen a +%20 of Ogreslaying mod for daggers? Neither have I.
2. The Second is PvP. Let's say you are a PvP-only account player and you get a nice drop in the Zaishen/HoH chest.
How do you mod it?
By salvaging more gold items? That could take ages! That's senseless in PvP!
By buying from other players? Again we end up with the 'no one sell this' thing.
Both issues are fixed in the very same way:
- Weapon upgrade traders.
Just like rune traders where added to PvP, you add them and done.
That would bring some things:
- Wise prices: mods like the +30HP ones could go high, 1k..50k depending on what they upgrade, mods that almost no one wants and most people just sell to merchants without salvaging could be purchased for 100g.
- Fast modding. No need to wait two weeks if you are looking for a +20% damage vs Ogres or something like that.
- Deflation. Yep. More salvage and perfect salvage kits would be purchased because more people would sell mods to the traders. And if you make the trader pay a % based on a logarithmic progression of the sell price when the mod it's not perfect and sell only perfect mods, you get things like: A Player sells a +10HP for 300g, and another gets to buy a 30HP it for 10k. It's retired more than the amount that enters.
I would make that the % paid for the item is 25% of the price of the next. and make the minimun sell price 25gold.
+30HP for sword.
* Buy from trader price: 30k.
* Sell to trader prices:
29HP: 7.5K (25% of previous)
28HP: 1,875g (25% of previous)
27HP: 460g (25% of previous)
26HP: 115g (25% of previous)
25HP: 29g (25% of previous)
24..10HP: 25g (minimum)
- More coherence. That would make the weapon system more like the armor system and more like the PvP current system. Make the whole unified and standarized.
Yeah. Perfect.
Inscriptions worldwide and weapon upgrade traders.
That's what we need.
Last edited by MithranArkanere; Jan 23, 2008 at 01:14 AM // 01:14..
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Jan 23, 2008, 01:30 AM // 01:30
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#12
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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If ANet isn't going to give us a marketplace (and we won't go into that issue, because there's already a few threads out there devoted to that), they can at least give us a way to get the inscriptions we want for our weapons.
Actually, if that's done, there won't be a whole lot of necessity to farm for that certain inscription or anything. Players already have the ability to make whatever armor they want in whatever way, and this would give us the chance to do the same with weaponry.
/signed
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Jan 23, 2008, 01:47 AM // 01:47
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#13
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Krytan Explorer
Join Date: Apr 2007
Location: Florida
Guild: Thai Alliance
Profession: R/Mo
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At least make it stack please ~_~
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Jan 23, 2008, 01:51 AM // 01:51
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#14
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Krytan Explorer
Join Date: Oct 2006
Location: hiding in ur basement =o
Profession: W/Rt
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Quote:
Originally Posted by Coloneh
wut?
inscriptions will be basically worthless if implemented
/signed
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forget me not and aptitude not attitude still sell for somewhat ok price =/ this prob will turn into something like the rune trader
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Jan 23, 2008, 04:30 AM // 04:30
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#15
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Krytan Explorer
Join Date: Sep 2006
Location: Dead Isle
Guild: Farmers Of Woe [FoW]
Profession: W/
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Yea implement as per Rune Trader.
15^50
&
+5 nrgy always will be in the top 2 highest platinum rakers.
But there's a catch, you can only buy these inscrips from trader if you have unlocked them.
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Jan 23, 2008, 04:32 AM // 04:32
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#16
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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Quote:
Originally Posted by I D E L E T E D I
@Kanyatta Ever heard of supply and demand???
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Obviously I have, because I mentioned it at least once in my post. Supply will rise drastically, and thus, demand will drop, making all inscriptions worthless.
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Jan 23, 2008, 04:45 AM // 04:45
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#17
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Not really.
The decrease in the prices of higher mods would be compensated with the increase of speed when selling.
Now, selling a mod takes:
a) 15minutes...5hours spamming in town.
b) 1..30 days with forums/auction sites.
With trader:
a) Instant
On top of that, all mods would have their markets, and we could really see what people want, not what some people think what people want.
For example, thanks to the Irontoe Dungeon, +20% agains dwarves would have a great market.
Currently you don't see many people selling them.
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Jan 23, 2008, 06:01 AM // 06:01
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#18
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Krytan Explorer
Join Date: Oct 2005
Location: Los Angeles
Guild: none
Profession: E/Mo
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/signed This has been brought up before but there is always a chance someone will listen this time. I also think a weapons and off hand trader would be useful.
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Jan 23, 2008, 06:25 AM // 06:25
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#19
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Forge Runner
Join Date: Nov 2006
Location: Arizona, USA
Guild: [OOP] Order of the Phoenix I
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MithranArkanere, the title says inscriptions, not weapon mods.
/Signed
Seems like a pretty obvious move, and I think it is quite analogous to the rune trader. The only thing I have a problem seeing is how they would handle imperfect inscriptions, unless they wanted to have a separate listing for 15^50, 14^50, 13^50, and so on.
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Jan 23, 2008, 06:36 AM // 06:36
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#20
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Frost Gate Guardian
Join Date: Apr 2006
Location: NYC,NY
Guild: Gods Special Forces (GSF)
Profession: R/E
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All I have to say is /signed
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